Sunday, September 4, 2011

It Came From the Back Issue Bin! #20: Fan Expo 2011


This year’s Fan Expo was held in the South Building of the Metro Convention Center in downtown Toronto. Unlike last year’s logistical disaster which had fans screaming bloody murder, this year actually went rather smoothly. It’s rather difficult to find a negative comment on The Fan Expo Facebook group. Last year it was overrun with hateful comments about the unhelpful staff, obscene lineups, and the selling of tickets despite the show having reached its attendance capacity.

The comic book guest list was decent with a strong presence by Canadian creators, Francis Manipul, Yanick Paquette, Jeff Lemire, and Dale Eaglesham. The comic guests were also well balance with a good mix of current creators (Fred Van Lente, Andy Kubert, Matt Fraction, Jonathan Hickman, Jason Aaron) and classic creators (Chris Claremont, Bob McLeod, Joe Kubert, and Bill Sienkiewicz). The additional number of writers that were invited to the show was another pleasant improvement this year.



This year seemed like a rather quiet one for horror despite being headlined by Robert “Freddy Krueger” Englund, Lance Henriksen, and Malcolm McDowell. Actors aren’t much of a draw for me, so it would be nice to see more horror writers make appearances.



One horror writer, Gregory Lamberson, at the Medallion Press booth caught my attention. Perhaps better known as an Indy filmmaker (Slime City and Slime City Massacre), Lamberson is also the author of two ongoing horror series. One series, The Jake Helman Files, features a supernatural detective and is into its third novel with Cosmic Forces (available October 2012), and the other series, The Frenzy Wolves werewolf series, which is into its second novel, The Frenzy War (available June 2012). Check them out.






I had the pleasure of making my panel moderating debut with Great White Northstars. This panel focused on the Canadian Superhero team, Alpha Flight, and it brought together co-creator Chris Claremont, current series co-writer Fred Van Lente, and artist Dale Eaglesham. It was a lot of fun and really delved into the creative process and ongoing creative energy put into these well-loved and continuity-plagued heroes.



DC Comics ran a panel pumping up their new 52 relaunch. In case, you haven’t heard about it, DC Comics is rebooting its entire universe and relaunching it with 52 new #1 titles. Even long running titles like Action Comics and Detective Comics are being restarted with new #1 issues.

Why 52 new titles in a month? I’m not sure. No one can pick up all these issues, especially when DC is competing with DVDs and Video Games for teenagers’ spending money. From the early weeks, it seems to be a success. I’ll more fairly cover the reboot next month once I’ve had a chance to read through them all, yes all 52 issues.

That aside, what did catch my attention was DC’s willingness to push outside the traditional superhero genre into horror and dark sci-fi with titles like Swamp Thing, Animal Man, and Frankenstein.

--Jason Shayer

(THE BLACK GLOVE, once again, thanks Jason for his time and efforts on our behalf while he's supposed to be having a good time, without work on his mind. Jason, thanks, man, for taking the time to do the pics and such for the magazine. I'm sure the readers appreciate it as much as we do.)

Graphic Horror: Game Reviews

By Brian Sammons

Finally a couple of true blue horror games and a game that while not horror is one of my favorite subgenres; cyberpunk. Ok without further ado, let’s get to it.




DEAD ISLAND, by Deep Silver and Techland, Rated M, PC, PS3, Xbox 360

If you’re a fan of zombie movies, stories, comic books, or whatever, then this is the video game for you. Go ahead and stop reading now, that’s all you need to know. Zombies have never been done so well and completely as they have been here. Nor have they looked and sounded so amazingly disgusting. So zombiephiles, stop wasting time here and go get this game now, preferable on the Xbox or PS3, but more on that later.

What, you’re still here? Well then, you either must not be a zombie fan, and if that’s the case then I have nothing more to say to you, or you’re one of those people that require more proof. I can understand that, so it’s for you that I review this game more thoroughly than the paragraph above. Because if you miss out on this game, then that will be dying…sorry, crying shame.


In DEAD ISLAND you play as one of four characters trapped on a tropical island vacation resort in the middle of an unexpected zombie plague. You get your choice of two woman, two men, each with their own specialty (like bladed weapons, guns, etc.) and each with a fleshed out background. Right there, this game gets an edge over the other big zombie video game; LEFT 4 DEAD, that also gave you four characters, but with no background or specialty skills whatsoever. Furthermore, unlike the majority of the zombie games, D.I. actually gives you a full story, complete with a pretty good reason as to why the dead started to get up and bite people, whereas most other games (and moves and books, for that matter) just go, “ah, zombies, run!” and leave it at that. So again, the edge goes to DEAD ISLAND.

As for mechanics, DI plays in first person, but while there are some guns, it is far from a shooter. Up close, dirty, and desperate melee action is the focus here, and DEAD ISLAND does that very well. You get a wide range of stuff to smash and slash with, and these can be made even more deadly with a number of mods like fire or poison. So if the idea of smacking a zombie upside the head with an electrified machete, or even the good old baseball bat with nails in it, sounds like fun to you, then this is the game for you. But like they say, that’s not all. In this game you can target specific body parts for a bunch of gruesome effects, like the ever popular beheading, or my favorite; cutting off or breaking the bones in the arms. When this happens, the poor zombie’s arms just flop about uselessly while it still tries to bite your face off. Sure it’s gross, but it’s still kind of funny and the fact that this game gives you that option, I thought was amazing.


Combined with that first person beat-‘em-up game play, there’s a robust RPG element to this game. As you wander this open world you will bump into many quest givers and have the option to complete side quests galore. Each successful quest, and undead killed, gives you experience points that allow you to level up your survivor. With each level you get a skill point to spend in one of three skill trees to help you kill more effective, or survive the horrors more easily. While not reinventing the wheel, or doing anything even remotely new, the system works pretty well.

Let’s talk about location for a second. DEAD ISLAND juxtaposes the horror and grossness of zombie mayhem with beautiful scenery and more importantly (and rarely in any form of horror media) setting the majority of it in bright, cheerful daylight. This reaffirms that while it may look all nice a pretty aroudn your character, gruesome, violent death can happen to them at any time. Further, your survival adventure goes from a luxury hotel, to a beachside cabana resort, to a squalid shanty town, through claustrophobic sewers, into the sweltering jungle and beyond. So you end up with a nice variety of locations to fight, and run from, zombies.


On to the meat of the game, the zombies. In a word, they are awesome. Not only do they look the best in this game than they have in any other, but they also sound the best. They gurgle, moan, scream, and more importantly die with a great amount of squishy, wet sounds. In addition to the audio and visual ascetics, this game makes both shades of zombie fans happy by having in it both the classic shambling undead of NIGHT OF THE LIVING DEAD and the hyperactive infective murder machines of 28 DAYS LATER. Further there are a few special undead, like the exploding suicide bombers, and the hard hitting brutes, poisonous zombies, and more. So no matter what kind of zombie you like most, this game has got you covered.

Now to be sure, DEAD ISLAND is not perfect. It’s got some of the jankiness common to all open world games, but that’s to be expected with such a large game. In this game’s favor is the remarkably few load screens, and when they do occur, they are mercifully short. However I have heard from a lot of players all about various bugs, crashes, and other technical foibles. Also a lot of people out there are saying that the PC version of this game is all but broken with glitches and bugs. However I did not play the PC version of this game so I can’t comment on that, and as far as bugs in general, I had very few. Now maybe I was just very lucky, or maybe the bug problem with this game isn’t as bad as some are making it out to be, I don’t know, I can only comment on my personal experience with this game, and that was pretty trouble free.


Personally, I can easily give DEAD ISLAND a score of 5 severed heads out of 5. It’s not a perfect game, but it is a huge bucket of zombie fun and at the end of the day I’m a huge zombie fan. If you’re not quite as big a zombie fan as I am, then perhaps knock that score down by 1, and if you get it for PC then it might be lower still, but for me it was a very fun and satisfying survival horror game and I couldn’t not have asked too much more from it.





DEUS EX: HUMAN REVOLUTION, by Square Enix and Eidos Montreal, Rated M, PC, PS3, Xbox 360

Some years back, cyberpunk was THE flavor of choice for sci-fi fans. It has the great vision of a dark dystopian future where out of control corporations virtually ruled everything, untouchable by police and the governments they were in bed with. It was a world where humanity was driven to the point of willfully replacing flesh and bone with wire and metal to get some sort of edge on the competition, becoming something both more and less than human, and repeatedly raising the question of just what being human actually meant. Yeah that was good stuff. While this idea was used in a variety of video games over the years, the one to do it the best was arguably 2000’s DEUS EX. It was a hardcore RPG game for the PC and the fans loved it. A few years later it had a pretty awful sequel and rightfully the fans hated it. Sadly, that looked like the end of this series and for a time it was all but forgotten. Then a few years back, whispers started surfacing that a reboot to the franchise was in the works. Understandably there were high hopes, but with memories of a lackluster sequel still in people’s minds, people were skeptical to say the least, and I was one of them. And then I got the game in for review, was my, and everyone else’s fears about the direction this franchise was taking warranted? Well grab your submachine gun, your sunglasses (even at night), and your bionic limbs, we’ve got some cyber to punk.

In this game, set in the near future, you play an ex-SWAT cop named Adam, now working for a huge corporation pioneering the field of cyber implants. This game is actually a prequel to the other DEUS EX games, so at this time people aren’t really hip to the whole chopping-off-meat-and-bone-to-replace-it-with-metal thing. So when your company gets attacked by gun-toting goons it’s really no big surprise, but when Adam gets his ass kicked by three cyborgs and shot in the face, that is kind of surprising. Luckily for you, your company specializes in rebuilding people and making then stronger, faster. When you are reborn you are as much machine as man, perhaps even more so, and you spend the rest of the game unraveling a pretty good mystery of who attacked you, what happened to your girlfriend, why is your boss looking into your past, and how do all these threads combine and tie in with a global conspiracy that will plot the very course of human evolution. Yes, this story is that involved and thankfully, it is pretty well done.


And when I say “global” that’s no joke as you begin in Detroit, jet over to China, make a stop in Canada, and where you go from there, well I’m not saying. The first two locations, Detroit and China, are big, sprawling zones with lots of NPCs and side-quests galore. While this isn’t an open world game, both of these hub zones are large enough to give you multiple hours of exploration and adventuring, with China being the standout location here, featuring a huge, multilevel city that all but oozes cyberpunk all over the place.

I mentioned quests above and that’s because DE:HR is, at its heart, an RPG, but it has far more than quests and XP accumulation going for it. It largely plays as a first person shooter, jumps into third person mode with hiding or shooting behind cover, has a huge stealth component in it, a robust dialog system, and a fun hacking minigame. Unlike many other games that try the “everything and the kitchen sink” approach, here it actually works and it goes a long way to beat back any boredom that might pop up in 20 to 30 hour game. Yeah, at that length, you know it’s an RPG, and its roots are shown when you get experience to level up, which gives you points you can spend on getting more and more chromed-out with bigger and better cyber parts.

A lot has been said about this game’s “complete the quests any way you want” element, and by and large this game does that in spades. For example, the first major job you’ve got to do after getting your shiny new metal arms, legs, and other bits is to save the day when anti-cyber terrorist take over one of your company factories. Not only do you have to find out what they’re doing there, but saving the hostages would be a bonus too, but not completely necessary. Now you can do that by going in, guns blazing and waste everyone in your way like 80% of other games out there. Another option would be to use no-lethal means like Tasers and tranquilizer darts (you are an ex-cop, after all) and you even get an XP bonus for doing things this way. Or you can avoid confrontation all together but sneaking past guards and finding many hidden paths to the same objective. A lot of games say they offer the player a choice on how to play their games, but few pull it off as well as DEUS EX does. But that doesn’t always work…


Perhaps my biggest grip with this game is the boss battles you are forced to participate in. Now if used the XP you got along the way to make your guy the big, tough, kill everything death machine, that’s fine. But this game says time and time again; play how you want, but that only gets you so far. You could be the stealthiest guy ever, the world’s best hacker, or the smoothest of smooth talkers, but time and time again you will come to a part in the game where you will be locked into a small room with a more-robot-than-man murder machine. In these boss fights the only way to win is through combat, period. No amount of sneakiness, computer savvy, or an incredible gift for gab will do anything for you here. That means if you totally went for the hacker or stealth kind of character, you’re pretty much screwed. I thought that was a huge bummer and something should have been done to make sure that no matter what your specialty skillset was that you could have done something to overcome the bosses. If not, then why have all those “different paths” in the first place?

That one misstep aside, and the fact that some of the enemy AI can be downright stupid at times, DEUS EX was a fun and engaging game from start to finish. The art style was striking, the cyber parts of you made you feel like a total badass, the choose your own path game mechanic worked most of the time, the story was well written, the voice acting ranged from good to passable, and if you’re a punk for cyber like me, then this game will give you what you’ve been jonesing for.

DEUS EX: HUMAN REVOLUTION easily gets 4 out of 5 wetwired cyberpsychos doing wetwork for “The Man.”





RISE OF NIGHTMARES, by Sega, Rated M, Xbox 360

Up to now, Xbox 360’s motion sensing, camera controller-thing, also known as the Kinect, was all but dead to me. The only titles for it were kiddie games, which I guess makes sense, as Microsoft was gunning after the same market as Nintendo’s Wii and that entire system has, by and large, been devoted to “family games” and thus has also been dead to me from the start. Sorry, fanboys, but it’s true. Anyway realizing that just making games for ten-year-olds will never get anyone to take their fancy new toy seriously, it now appears that they have okayed some honest to goodness games, other than the jump now and pet the cute virtual animal variety they’ve been putting out so far. That game is RISE OF NIGHTMARES and it looked bloody as all get out when I saw previews for it, but would it be any good? Well let’s find out.


In this game you play as an American tourist with his share of demons, but only of the alcoholic kind (for now) traveling through Romania on a train filled with various European types. Suddenly a hulking freak in an iron mask slaughters a whole slew of people, kidnaps your wife Kate, and manages to totally trash the train when he leaves. Now on foot, you follow the trail of your missing honeybun through the deep, dark woods to a spooky castle, complete with dungeons, graveyards, and torture chambers. This is the home of a crazy-on-many-levels mad scientist who likes to abduct people, chop off some of their body parts, and replace them with brass, steampunk-looking add-ons. While he has other nasty plans for your wife, this is the fate that will befall you if you don’t hack and slash your way through waves of cyber-zombies with a nice variety of melee weapons.

Now NIGHTMARES is a first person beat ‘em up, and funny, but now that I write that, and considering the paragraph above, this game seems like an odd blend of the other two games I reviewed this month. Hmm, that’s weird, but also totally off topic, so sorry for mental wandering. Because this is a Kinect game, you will have to flail wildly at the screen to beat up the enemies, and surprisingly, it works very well, most of the time. Sure there’s the occasional hiccup but they are few and far between enough to not be all that annoying. But when it works, it works well, so if you slash high you can hit a monster on the head, slash low and you get them across the belly, and up and down can have you attack their center mass or limbs. This becomes an important tactic as many fearsome foes have metal parts that can take a lot more damage than their fleshy bits so learning to aim with your knife, axe, or what have you will save you a lot of time, and perhaps just save your character’s virtual hide.


Less accurate was the moving around in the world part of the game. While most of the time you can just hold up a hand and have the game auto move for you, at various times you will have to do this for yourself, like sneaking past a big baddie who’s blind but can hear really well, or dodging huge saw blades in the floor. In these instances your results will vary greatly. Sometimes it will work fine, others not at all, and you won’t know what you did differently, if anything at all, from one time to the other. I can only assume that such things were a limit of the hardware (the Kinect) and not the software (the game) but it was none the less frustrating.


Mechanics aside, I through this was a really fun game with a neat story chock full of funny bits, with just the right amount of crazy that I like so much. Seriously, the mad scientist in this game is really cuckoo for Coco Puffs and watching bounce off the walls was always a highlight. And then there’s the dog with a…well I won’t say, but you’ll know it when you see it. In addition to random insanities and WTF moments, there are a few twists and turns of the plot here that actually work well, or at least better than the last four M. Night Shyamalan movies combined. While nothing all that groundbreaking happens, what this game does, it does well, with the only downside, other than the somewhat iffy controls, is its length; the entire game can be beaten in about five to six hours.


RISE OF NIGHTMARES was a fun, kind of short, sometimes frustrating, very bloody, and surprisingly funny and enjoyable game. If you have the Xbox 360 Kinect and you’re a horror fan then you should certainly give this one a play, if for no other reason than to help justify your purchase of the Kinect. It’s a one of a kind jump around experience and I hope that it helps spur on the making of more grownup games for Xbox’s weird little add-on.

RISE OF NIGHTMARES gets 3 zombie cyborgs out of 5.

--Brian M. Sammons

The Horror Playlist: #5--And Summer Ends...

by Nickolas Cook



13. ELBOW- One Day Like This
Album: The Seldom Seen Kid (2008)


This is a live version of a great recorded song. I first saw them play this on Glastonbury 2008 and was blown away by the sense of choral power and redemption the song has, and it was a wonderful introduction to a band which began to admire for more than one song, and collected all of their albums afterwards.




12. WAYLON JENNINGS- Honky Tonk Heroes
Album: Honky Tonk Heroes (1973)


I have to admit, this is a song that meant a lot to me during my childhood. I really didn't like country music, but there were a few musicians who never left my conscious mind as I got older. Jennings was one of those musicians who helped create the "country outlaw" movement, a complete musical and philosophical change of view to a few popular country musicians, including Johnny Cash, Willie Nelson and Kris Kristopherson, who all gave up the shiny suits and ostentatious way of life, for the simpler, more honest human way of living: denim, long hair, unkempt beards and songs about drugs and bad behavior.




11. ELECTRIC LIGHT ORCHESTRA- Mr. Blue Sky
Album: Out of the Blue (1977)


Another childhood song that means a lot to mean. What a happy sounding song, a life-affirming song, one which always makes me feel better about things. There sure aren't a lot of songs, even now, that can do that.




10. LEONARD COHEN- Hallelujah
Album: Various Positions (1985)


This song means a lot to me because of my wife, Kim. She had it for a ringtone after we saw the movie "THE WATCHMEN" together. She is not a superhero movie fan...trust me. But the music and the dark honesty of the movie made her a fan of at least this one movie...and this one song. Since then, whenever I hear it or sing it, I think of her, her smile, her laugh. She is my own personal prayer, much like the word "Hallelujah" to the faithful.




9. SISTERS OF MERCY- Dominion
Album: Floodland (1988)


If you frequented a Goth night club in the 80s and 90s, then you knew this song by heart. The shortened video, here, is still worth the viewing, even if it's not the extended version. These guys knew how to write a song...with the help of 'Meatloaf's' mainman, Jim Steinman, who helped construct long, well thought out, dancable tracks for the entire album. But this is still one of my faves by them, and I have a lot.




8. PETER MURPHY- Cuts You Up
Album: Deep (1989)


Again, another Goth club favorite. When 'Peter Murphy' left 'Bauhaus' behind, everyone thought for sure the best we'd get was 'Love and Rockets' (a sad re-hash...and I mean sad...of 'Bauhaus'), but when 'Deep' came out this single hit the airwaves, it was immediately recognized that here was the true talent behind the best Goth group who ever played music. 'Cuts You Up' is a Goth anthem.




7. SLOWDIVE- Avalyn 2 (B-side)
Album: Just For a Day (re-release 2005)


'Slowdive' was one of the best of the ambient 'shoegazer' groups to come out of the UK. Sadly, when 'grunge' music came along to kill off their style, along with a lot of other very talented groups which deserved more recognition, we were left with the dying embers of albums and some great best ofs...and the 'Mojave 3', which was the dregs of this supergroup gone by the way. This song is instrumental and ambient and meant to be listened with earbuds and high bass. Enjoy.




6. LUSH- Desire Lines
Album: Split (1994)


Speaking of great lost 'shoegazer' groups, 'Lush' was one of the best and one which had the saddest history. They were on the cusp of becoming a very wll known international group, when sadly, their drummer committed suicide, leaving the rest of the group felling adrift and without any sense of purpose. It was no surprise to hear they were disbanding within weeks of his terrible death. 'Desire Lines' is one of the most beautiful, melancholic songs I've ever heard, a long guitar solo that meanders, but does not show off, with a solid rhythm line, and lyrics that feel the pain of lost love.




5. TANITA TIKARAM- Twist In My Sobriety
Album: Ancient Heart (1988)


This was Tikaram's biggest hit, thanks to heavy play rotation on MTV, but over all, this is was a well thought out album, well produced, with mature myrics--especially given the fact she was barely 14 years old most of these songs were written and produced. It's one of the great crimes of music that she never attained a larger success than this song and this album. But she's not ancient or anything, and there's still time that she might make a "comeback". 'Twist in My Sobriety' is one of those songs that sticks with the listener long after the hearing.




4. ROXY MUSIC- More Than This
Album: Avalon (1982)


'Roxy Music' went across the board when it came to trying different musical styles, but this album came towards the end of their career, in which they'd already lost Brian Eno to his production efforts with other artists, but they still found a way to create one of the great pop album of the 80s. Ferry's voice was hardly ever as smooth sounding as it was on 'Avalon', and especially this song, 'More Than This', a beautiful love song.




3. THE ROLLING STONES- Moonlight Mile
Album: Sticky Fingers (1971)


This is the last song on one of the last great R & B albums from one of the greatest English rock/blues groups to ever pick up instruments. At first listen, you hear romance, but in reality the man is already looking over his lover's shoulder at the next conquest. But still a hell of a great, gorgeous song. 'Sticky Fingers' is a must-own album for any collection, but this song is one of the lost gems of a great album.




2. MARVIN GAYE- Trouble Man (Theme Song)
Album: Trouble Man Original Soundtrack (1972)


This is an anomaly of an album, one of the greatest 'Marvin Gaye' albums that is almost purely instrumental, except this lyrical song which is the main theme song to one of the classic blaxploitation flicks of all time. 'Trouble Man' is filled with menace and threat and romance for the city life.




1. FIELDS OF THE NEPHILIM- Sumerland (What Dreams May Come)
Album: Earth Inferno- Live (1991)


And last, but not least, an extended live version of one of my favorite 'Fields of the Nephilim' songs (and I have a lot of them, by the way), from their live album 'Earth Inferno', which is taken from their live video "Visionary Head". The ambient sense to this song keeps your blood pumping and your feet moving. Great album, great song, great band. They are missed, no matter the number of incarnations they keep trying to come out with these last couple of decades. Sorry, guys, but 'FotN' is not to be duplicated.

--Nickolas Cook

Top 13: The 80s Back to School Edition- The Best of High School Horrors


compiled by Nickolas Cook

September means the greatest horror of all for some: IT MEANS BACK TO SCHOOL! AAAAHHHHHH!!
No problem, kids. Trust me; you'll live through it. We all did.
Well, most of us did...
Unfortunately, for the people on this month's TOP 13 list, they weren't so lucky. Even though they might have made it through some bad summer camp experiences, being chased by macahete carrying, hockey-masked undead thugs, or some bad desert vacations, being chased by inbred cannibals, or even just a road trip through the great state of Texas, having avoided chainsaw weilding maniacs, most of them don't make it through the new school year, let alone their Graduation Day, Prom Night, their Sweet 16 or Birthday parties, Cheerleader Camp, a seaside Christian-based play (Fear No Evil) or even a simple babysitting job on Halloween night. These high school kids have it rough. Nothing says study like crazy, like being stalked by insane slashers who are out for revenge, out for young, innocent high school blood.
And while the movies which made the list may not be the best of the best of the genre, they do take place in high school (as opposed to plenty of them which take place during the college years; no worries, however, we do have another TOP 13 list on the way for "the 80s college years"...sort of a Part Deux of this Top 13.
Some of the films which did not make it, were either so bad my conscience wouldn't allow me to do so; or because the high school angle really isn't the main focus of the movies, so that's why they didn't make it.
And if you're like me and you wouldn't be able to sleep not knowing which ones didn't make a list like this...which, honestly, contains some real losers. Not all of them. Some of them are classic horror films, but aren't high school focused. Or some were just too comedic for me to take seriously as horror films.
But the bad ones?
How bad were the bad ones that didn't make it?
Judge for yourselves, fellow Horrorheads.

Student Bodies (1981)--too comedic.
Return to Horror High (1987)--too comedic, shitty gore, and more to do with the filmmaking company than the high school.
Massacre at Central High (1976)--believe it or not, with that title, it's not a 'slasher' film; more of a political allegory.
Cutting Class (1989)--too comedic, despite some great twists and turns.
The Majorettes (1986)--too shitty, plain and simple; just bad.
Phenomena (1985)--more of a boarding school and the insect telepathy thing is the focus...and the razor-weilding chimpanzee...and the mutant kid...okay, it's a goddamned Argento film, what do you expect?
Evil Speak (1981) (aka Evilspeaks and Computer Murders)--military academy, really.
A Nightmare on Elm Street (1984)--high school is hardly mentioned throughout the movie.
A Nightmare on Elm Street: Freddy's Revenge (1985)--again, school is really more of a backdrop for this movie, although it was close to making the list.
Night Life (1989)--more a zombie movie; high school is more an afterthought.
My Deadly Friend (1986)--this is heavier on subpar sci-fi elements, mixed with high school as a backdrop than the main focus...and a killer girlfriend robot? Only in Wes Craven land, folks.

But the movies which did make the list below, especially the ones you will recognize easily enough, since they have appeared on other lists before (Halloween, Prom Night, Happy Birthday to Me and Carrie), and most of them will probably never make another best of list ever again.

So without any further ado, welcome to this month's TOP 13 Back To School the 80s Edition. Enjoy...and then hit those books, mister!



13. Sweet 16 (1983)





12. Slaughter High (1986)





11. Prom Night (1980)





10. Horror High (aka Brain Twister) (1974)





9. Hide and Go Shriek (1988)





8. Happy Birthday to Me (1981)





7. Halloween (1978)





6. Graduation Day (1981)





5. Fear No Evil (1981)





4. Class of Nuke 'Em High (1986)

UNCUT: NSFW




3. Christine (1983)





2. Cheerleader Camp (aka Bloody Pom-Poms) (1988)





1. Carrie (1976)



--Nickolas Cook

Sites of Horror





















Welcome to another Sites of Horror, where we try to point the way to sites we think our fellow Horrorheads might enjoy.


And first up this month we have a site that should appeal to any hardcore horror fanatic, VINNIE RATTOLLE'S blog, a place where you'll find films from 1920s to modern day, and everything from animation to made-for-TV cult classics. But it's the horror that the fans come for, right? No worries. Vinnie knows his stuff when it comes to genre fare films. Lots of obscure pics and little known facts help make this one of the most surprisingly enjoyable sites I've visited in a long time.



The next site is one for the foreign fears fans out there, especially South-of-the-Border, with VAMPIROS AND MONSTRUOS, a site dedicated to classic Mexican horror films of the 50s, 60s, and 70s. I enjoyed going through the index to see which movies I'd been lucky enough to see on late night TV as a kid. Movies such as "El Vampiro", the "Aztec Mummy" flicks and the "Santo" films...not to mention "The Night of the Bloody Apes". Seriously, for the hardcore Mexican horror film fan, and even though there may not be a lot of posts within the last few years, what's there is informative and educational.



And speaking of great classic Mexican horror films, there was one man who was almost single-handedly responsible for bringing the South-of-the-Border horror to the American drive-in audience, THE WONDER WORLD OF K. GORDON MURRAY, which is a site dedicated to the ongoing documentary about this man and his efforts to bring Mexican horror to American audiences. If you've never seen one of his dubbed classics, do yourself a favor and find one. It's a once in a lifetime experience to hear some of the dialogue constructed for these movies. And his editing style...
In any case, stop by the site and check out how close we all are to seeing the documentary. Unfortunately, the one showing on Turner Classic Movies was cancelled due to legal reasons, which are explained on the site, by the way.

Well, until next month, Horrorheads, keep searching the internet for the best in the genre. And always, if you run across something you think the rest of us would enjoy, send it to Nickolasecook@aol.com.

--Nickolas Cook

Coming Soon! Trailer e-issue #28 October 2011


Next month is October, our favorite month here at THE BLACK GLOVE MAGAZINE.
First off, we're going to have a Top 50 Best Asian Horror Films of All Time, put together by none other than our very own Lisa Morton, our resident expert on the subject.
There'll be more classic book reviews from Bill Lindblad.
Another awesome Movie vs Book from Bill and Jen.
Speaking of Jen, look for more Movie Worth Googling.
Also, we're going to have plenty more Hi-Def Hoedown! reviews from our new co-editor, Brian M. Sammons.
More comic news and reviews from Jason Shayer.
Another great column from Bill Breedlove.
More new columns from our newest staffers, Jw Schnarr and Anthony Servante
And more film and book reviews to check out...
See you next month, and an early Happy Halloween to all our Horrorhead friends!