Thursday, November 4, 2010

Graphic Horror: Game Reviews

By Brian M. Sammons

Hey guys, gals, and ghouls, it’s right after Halloween and that means I have a glut of spooktacular games to tell you about. Yeah, remember a few months back when there were no new games and I told you just wait? Well, the wait is over. So, without further ado, let’s get to it, starting with the add-ons. I love those little things. For a few bucks more you can get more fun out of your old game. What a deal!





















ALAN WAKE: THE WRITER, by Remedy Entertainment & Microsoft Game Studios, Rated M, Xbox 360.

One of my favorite games this year has been ALAN WAKE, but have you listened to me about it? No, because if you had it would have sold a lot better than it did. Now maybe it had less than stellar sales because it was released against the 2 ton gorilla that was RED DEAD REDEMPTION, or because this game was in development hell for far too long, but it didn’t sell nowhere near as many copies it deserved to. So if you have yet to play this amazingly well written and thoroughly creepy game, what are you waiting for? Get it already, it’s amazing.

But Brian, I hear you say, I’ve already played and beat this game. Well that is what’s great about DLC; it takes great games and can make them greater. Not all of them do that, but the best do. So is this, the latest and reportedly last extra “episode” of ALAN WAKE one of those good ones, or is it a forgettable and sad end to a great game?











Well, I can’t tell you much about this game No, no, don’t beg, I’m not going to do it. Why? Because ALAN WAKE is all about the story and the mystery and I’m not going to ruin that for you. So because of that, I’ll dispense with the usual reviewer teasing and just come out and say it; THE WRITER is a great expansion to this great game. It plays much like the previous DLC and is set in a weird, warped dream world where reality is what you make it (literally). As the author of your own nightmare, you’ve got great power and that’s good because you’re going to need it. The dark power that has been haunting you for the entire game is back and badder than ever. What’s really cool is the set design of this game and how you really feel like you’re trapped in a nightmare. Few works of fiction, be they film, book, or video game have ever pulled off the rubber reality of dreams this good. No, the game’s not very long, you can play through it in one sitting, and in fact you get an achievement for doing so. But it’s not expensive and well worth the meager price they are asking for.







The one gripe I had with the previous DLC expansion was that it was a bit too combat focused. This one focuses more on the story (the best thing about ALAN WAKE) and less on the guns and ghouls action. That is a very good thing in my book. It also ends things pretty well. No, not all answers are given, but enough to satisfy and things are set up nicely for a sequel. That is a game I very much hope comes out some day. If not, I’m blaming all you punks that didn’t go out and get this game. You really missed the boat on this one.

I give ALAN WAKE: THE WRTER 5 flashlights in the darkness out of 5.











BIOSHOCK 2: MINERVA’S DEN, by 2K Games, Rated M, PC, PS3, Xbox 360.

I never review DLC (Downloadable Content) that’s just map packs and the like for the online multiplayer addicts. While their merits can be argued what can you really say about them? Oh, in this one we’re in a ruined factory? Hey, this one has a different desert level then the previous two desert levels, cool! Wow, this map has snow in it. Snow! So because of that, and the fact that most games that have multiplayer only release DLC in support of that mode and nothing else, I initially dismissed the previous expansions for the very good BIOSHOCK 2 game. After all, all the previous DLCs were just multiplayer junk food, so why should this be any different. But then I gave it a try and boy howdy, was I surprised. MINERVA’S DEN is a new chapter in the evolving story of the doomed underwater city of Rapture. While it has no direct connection to either the first or second game, it does have many interconnecting threads and appearances, if only by voice, by many old friends. As such it is a completely standalone game experience, but it does offer the same great fun as BIOSHOCK 2.




















Once more you are playing as a giant, diving suite-clad “Big Daddy”, but you’re a different daddy then the one from the full game. I guess using preexisting game architecture just makes things easier. Well at least there’s a pretty good back story, and a bit of a mystery, behind this new daddy. Speaking of story, this time around you’re on your way to explore the massive central computer that ran Rapture called “The Thinker.” Unfortunately like everything and everyone else in the rusting, leaking utopia gone to hell, The Thinker is not only dying, but more than a little bit mad. To complete your quest and save the super computer from the clutches of an insane genius, you’ll have to battle through three new levels of psycho splicers looking to do you in. Luckily for you there’s a cool new laser weapon called the lance, and an excellent new plasmid (think near magical psychic-like power) that allows you to summon mini black holes to torment your foes. To bad there’s no new baddies to blast, just some variants on the preexisting ones like a flaming brute splicer, a cold based Houdini splicer, flying robot drones with lasers and rockets instead of the normal machineguns, and the like. While such minor changes do add some variety, I really would of liked to have something new to rip apart with my spiffy new laser gun. Oh well, a missed opportunity.















If you’re a BIOSHOCK fan and want more but you just cant wait until 2012 for BIOSHOCK INFINITE to come out, then this will give you the plasmid, splicer, Rapture fix you need. It was a fun and enjoyable addition, but sadly had none of the good creepy bits that the other games had and that was a disappointment. However it is a good length and a pretty good value for the price.

I give BIOSHOCK 2: MINERVA’S DEN 4 splicers getting sliced in half with my big shiny laser out of 5.










BORDERLANDS CLAPTRAP’S NEW ROBOT REVOLUTION, by Gearbox Software & 2K Games, Rated M, PC PS3, Xbox 360.




The last DLC for BORDERLANDS was supposed to be just that, the last DLC for it. Well three cheers then for this all new and pretty unexpected expansion. As one of the characters in this game says, “it’s like Christmas!” But is this a present worth unwrapping or re-gifting?

Well for starters it’s very funny. Remember the little, comical, boxy robots you’ve seen all over the game called claptraps? Well they are mad as hell and they’re not going to take it anymore so they start an uprising. This means that you’ll be blasting away at the robots but also old enemies that have been given the claptrap makeover. This basically means you’ll be fighting psychos, skags, and other baddies with vacuum tubes sticking out of their heads. You’ll also have to face some of the memorable bosses you’ve already laid waste to as they’ve been reborn as cyborgs. Remember general Knoxx? Yeah he’s back and more robolicious than ever. There are also some new Claptraps to take down. The kamikaze Divine Wind will definitely keep you on your toes.










There are also some new areas to explore and of course tons of new guns. A whole slew of quests also await and they seem a bit more fleshed out this time with some more backstory behind them as opposed to the old, “go here and do this” kind of thing. Also, once a new update comes out this DLC will allow you to raise your level to 69 (tee hee). As of this writing it’s not yet out, but it is due out on 10-12, so you might want to wait a little on this. Why do quests when you don’t get rewarded for it, right?
















Last, but certainly not least, this DLC sort of wraps things up for BORDERLANDS with a pretty satisfying ending. So if another expansion never comes out, at least the game goes out on a high note. But hey, who knows, the guys and gals over at Gearbox might just surprise us again with another unexpected present sometime down the road. Until that happens, or until the inevitable sequel, this DLC is a great way to say goodbye.

I give BORDERLANDS CLAPTRAP’S NEW ROBOT REVOLUTION 5 crazy, funny, homicidal little robots out of 5.









COSTUME QUEST, by Double Fine & THQ, Rated E, PS3, Xbox 360.

If I had to use one word to describe this game, that word would be; charming. If I had other words to choose from they might include cute and kid friendly. In short, they would be words that you wouldn’t expect to find describing a game for a column called GRAPHIC HORRORS, and yet here they are. Why is that? Because while COSTUME QUEST, the new game from Tim Shaffer and Double Fine, is all of those things, it’s also fun , very funny, and set in the high horror holiday of Halloween. But is this smallish downloadable game a nasty trick or a sweet treat? Let’s find out.

You play as one of two brother and sister twins going out for a night of trick or treating. But before you even get your first piece of candy, you sibling is kidnapped by a weird goblin-like monsters. Why? Because he (or she) was dressed up like a big piece of candy and the monsters are out tonight looking to steal all the sweets for themselves. The dimwitted ghoulies, thinking your twin is the biggest piece of candy ever, has whisked them away and it’s up to you to save them. How do you do that? By getting some friends together and using the powers of costume, of course.



















Through the magic of imagination, I guess, when you must do battle with the monsters you become whatever you’re dressed up as. If you are wearing a robot costume you become a giant battle bot. Dress up like a ninja and you become a fierce, stealthy, sword-swinger. Don a french-fry costume and you become a weird, crab-like-thing made out of french-fries. Yeah, they don’t always make sense, but each has their own strengths, attacks, and special powers that aid you both in and out of battle.

The core of COSTUME QUEST is that of a basic RPG. As such it is perfectly serviceable, if a bit light and fluffy. What makes this game is Double Fine’s usual great story telling and sense of humor. Simply put, this game is just plain fun to play. Moreover, it can be enjoyed by the whole family. Provided that the whole family can read, that is. The one thing that I thought could have been improved would be the inclusion of some voice acting. As it stands, all the dialog in this game is delivered in text and sometimes the words zip by pretty fast. If you have a child who isn’t the best reader, this could be a problem.



















That little trick aside, COSTUME QUEST is a great game. It’s sort of on the short side, but that means that it doesn’t overstay its welcome. It is also well worth the price to download it.

I give COSTUME QUEST 4 pieces of Halloween candy out of 5.














FALLOUT NEW VEGAS, by Bethesda Software & Obsidian Entertainment, Rated M, PC, PS3, Xbox 360.








Ok, time for the big one. One so big, I’ve got to place is smack dab in the middle of this article so it doesn’t tip the whole thing over to one side. Yeah, it’s that big. But is it good? Hell yeah! But also, sadly, kind of no.

FALLOUT 3 was one of my all-time favorite games. It was a huge, sprawling RPG set in the post-apocalyptic Washington DC area. There was a ton of quests, bad guys, weapons, well written and (mostly) well voice acted characters, and a hell of an engaging storyline that literally started with your character’s birth and would most likely end with his or her death. Sure it had a few bugs. With a game that ginormous, I could forgive the odd boo-boo now and then. In all ways, shapes, and forms, FALLOUT 3 was amazing. So here comes FALLOUT NEW VEGAS and it takes everything that was FALLOUT 3 and supersizes it. But does that necessarily make things great? Well, kind of… Let’s tick off the differences between this game and the last, one by one.











Quests: FNV has a whole lot more of them than F3, but they are noticeably shorter and less evolved. Depending upon your tastes in RPGs this will be good or bad. Those of you who like to do more, get things done quicker, and want faster XP returns for finishing quests, will dig this change. If you want more in-depth, better written quests that take a lot more work but seem to have better payoff, character and story wise, then you might find many of these “to-dos” a bit shallow.

Bad guys: This is something FALLOUT NEW VEGAS does wholeheartedly improve upon from the previous game. They have almost all the critters from F3, with perhaps with the exception of the mutated bears, and add a whole lot more. If you enjoyed stalking the wastes in FALLOUT 3 and killing a wide variety of baddies, then this game will give you a nerdgasm.

Weapons: This game has enough guns and things that kill to make any gunbunny happy. But honestly, they might have a bit too many. Let’s talk shotguns for an example. In F3 you had a sawed off shotgun and a pump shotgun. There might have even been another variant I’m forgetting. In NEW VEGAS you have sawed off, pump, single shot, lever action, automatic, “caravan” shotguns, 12 gauges, 20 gauges, and I could be forgetting one or two. Then you have the ammo which also comes in different flavors like shot, slug, and magnum. While variety is great, the question of “why?” should be asked. Having that many weapon and ammo types really makes things confusing and remember, that’s just shotguns. Honestly, this game may have more weapons in it that any other I’ve ever played. Well, not more than BORDERLANDS, but still, it has a lot of guns. So if you love the hell out of some guns, then this is the game for you. If you like things more simplified, then FNV may overwhelm you.



















Story: This time out you’re not playing a survivor from the Vaults. Instead you’re a courier who gets shot in the head for a little platinum chip you were transporting by a Rat Pack wannabe. Luckily for you, you don’t die and so begins your quest for answers and revenge as you explore the desert wastes around Sin City. Eventually you get to Las Vegas which has, amazingly, remained untouched for the large part despite a full blow nuclear war. While I thought the new setting wasn’t as post-apocalyptic cool as the burnt out capital was in the last game, I liked the variations of feel from the wastes to the still bright lights of Vegas.

As for the drama, it’s kind of lacking here. FALLOUT 3 was all about you and your dad, finding him after he’s gone missing and figuring out what your place in this new strange world would be as you were fresh from the giant Vault bunkers. This time you just some guy, like everyone else, who got screwed over by a bad guy, again like everyone else. There is not one thing unique or new about your character or the story. Well, at least not until the back half of the game. At that point things pick up a bit and pretty good tale starts to unfold, but until then nothing really stood out. Is that bad? No, not necessarily, but it is also not good.

The last thing tied to story that I want to talk about is the characters. NEW VEGAS has some great ones. There are three very different factions vying for control of the glittering prize that is Vegas. Here the writing really shins as all of the sides of this conflict are incredibly well fleshed out. They all seem real and believable and while there is a side easily identifiable as more evil than another, the so called good guys aren’t perfectly good and the bad guys, who do some really heinous things, aren’t just “Muw-hah- hah-hahing” for no reason other than they are supposed to be evil.

In addition to the factions there are the wonderfully written supporting characters, some of which you can befriend and have travel with you. Others you’ll have to put a bullet in their face, but even they are better developed than many characters in movies. Also most, but not all, are better acted. Quite a few recognizable talents do voice work for this game, but I’m not going to namedrop here. Half the fun comes from meeting a character for the first time and going, “hey, I know that guy.”








Now for the truly, undeniably, and almost unforgivably bad thing about this game; the bugs. Oh dear weeping baby Jesus does this game have bugs! This game crashed on me six times during my play through and I have heard enough tales to know I was one of the lucky ones to get so few. Sometimes your V.A.T.S. system (the slo-mo targeting combat system that really sets this game apart) just doesn’t work. You can fall through terrain (thus dying) or get stuck on obstacles (thus requiring a restart). A friend of mine got locked out of New Vegas for some unknown reason and could not continue to play his game, so the 20+ hours he had invested in FNV were all for naught and he had to start over from the beginning. One of the best NPC followers in the game doesn’t advance past level 12 so she is always dying in combat. Important key characters such as followers, quest givers, or characters you need talk to in order to complete a quest, will just vanish and never reappear ever again. If the quest in question was one you needed to complete in order to progress the game, guess what; you’re screwed! Really, I could go on and on with the bugs that I saw firsthand and the horror stories I’ve heard from others, but I have neither the time nor space to list them all. While FALLOUT 3 had its share of bugs, FALLOUT NEW VEGAS has far more and worse yet, far more game ending ones. This is inexcusable. While some of the other minor grievousness could be chalked up to stylistic choices, this is just bad game making and nothing else. What’s really sad is that they keep this very good game from being truly great.

That said, I had a ton of fun with this game, when it worked properly. I do highly recommend it and hope that the developers continue to bring out patches to fix the game’s many problems. The good news is that as time goes one, those problems should be fixed, so who knows, maybe in a month or two this game will be perfect? But as it stands now…

I give FALLOUT NEW VEGAS 4 Nuka-Colas out of 5.









SAW 2: FLESH & BLOOD, by Konami & Zombie Studios, Rated M, PS3, Xbox 360.

In all honesty and brevity, if you are a fan of the endless stream of SAW movies then you might like this game. Now you probably already knew that, so that’s why I’m starting this review off this way. Why mess about? If you have no interest in the films then you will have no interest in this game so feel free to skip this and go to the next review.

Still here? Ok, so you like the SAW movies, or perhaps you’re like me and you kind of dug them in the beginning but now just wish they would go away? Regardless, you’re keen on the idea of matching your wits against the macabre mastermind, Jigsaw and to see if you have what it takes to survive. Or perhaps just not fall asleep. Yeah the sad truth here is that this game is less about gruesome horror and more about two things; puzzles and quick time events.




















The first SAW videogame got a lot of flak for a shoddy combat system. Taking that to heart, the developers decided to fix it how? By getting rid of combat altogether and replacing it with quick time button mashes. I am not a fan of quick time events, or at least not a fan enough to want a whole game of them. I would much rather of had the lackluster combat mechanics from the first game than this. Or here’s an idea, maybe have the developers actually fix and improve the combat or write it out of the story completely. After all, no one goes to the SAW movies for the fisticuffs. No, they watch them for the traps and thankfully, that’s something this game does so right.

The tortures and deathtraps you must survive and help others escape from are as cruel and devious as any from the films. You can marvel and their sick ingenuity, if you’re into that, and when things go wrong you’re treated with a suitably gory death. Since seeing the splatter is a big part of what make people into SAW fans, it’s almost strange that you have to fail the puzzles to trigger the traps to see them and that just goes against the grain of almost every game ever made. You get rewarded when you fail? How novel.

Speaking of those puzzles, they are easily the best thing about this game. Some are the same switch-flipping tests of wits from the previous game, but even those have been upgraded and improved upon to make them more of a challenge. Sure they get a bit overused, but what game mechanic doesn’t? However it was the environmental puzzles that I really enjoyed. They are far more subtle and clever than the ones that disable the traps and they give you a good sense of accomplishment when you figure them out. Provided you’re not a big, dirty cheater and look up the solutions on the internet.






Another check in the “win”’ column for this game is the mood, atmosphere, and environment. The game takes place in a huge abandoned building (where does Jigsaw keep finding these places and how does he rig them up with a ton of traps and still find time to study and abduct people?) and the whole place reeks of rot, decay, and death. All over the place are the bloody remains of Jigsaw’s past victims so you’ve got the gore covered for those with weak stomachs, and the use of sound and darkness is very well used for a good sense dread. If horror games sometimes give you the willies then chances are this game will deliver the goods.

Sadly the story isn’t much to write home about. It’s not terrible or anything, just not all that original. But hell, that hasn’t stopped the movies from being made, right? In this game you play mostly as a young man named Michael Tapp who is the son of Danny Glover's character from the first film. You run around the afore mentioned booby-trapped building, quick timing crazies to death and solving puzzles. There are one or two neat twists, and I won’t ruin them by giving them away here, however none of them were amazing or jaw dropping and you might see them coming before the game springs the “a-ha” moments.

In the end, SAW 2 is a middle of the road diversion for gore fans. In that respect it is one of the most faithful translations of movie to game as that exactly what the films has degenerated into.

I give SAW 2: FLESH & BLOOD 3 severed feet out of 5.









CASTLEVANIA: LORDS OF SHADOW, by Konami, Rated M, PS3, Xbox 360.

Hi, elephant in the room? Oh what’s that? Yes, this game is a “rip off” of GOD OF WAR. But if you really want to get specific, it’s more a rip off of DANTE’S INFERNO which was, it self, a rip off of GOD OF WAR. So yeah this game is a copy of a copy. Boy, I’m really selling this title, huh? Well I’m not here to sell games, only to tell the truth about them and yes this game plays just like those other two games. That is undeniable, but the question is; is this one any good? Well let’s swing into action. Ha, get it? Because CASTLEVANIA games always had whips in them…and you uhm…swing on whips, so…yeah. Moving on…













In LORDS OF SHADOW you play as Gabriel Belmont and you have a whip-like weapon. Sadly those two things are all the links this game has with the CASTLEVANIA series, but more on that is a second. Let’s start with our best foot forward. This is a long game, so you’re getting a lot of bang for your buck. It also has a nice epic feel as Gabriel is on a quest to slay the titular lords who have somehow locked the world away from the grace of heaven. That means anyone who dies, even if they were saintly, can’t reach heaven. Along the way you’ll do battle with all sorts of werewolves, goblins, vampires, necromancers, and a whole slew of other baddies. To help you along the way you get a handy chain weapon that is as much tool as it is killing implement. Sure it handles more like Kratos’ Blades of Chaos than the Belmont family whip, but it’s fun to use. In addition to button-mashing, combo-heavy fighting, there’s some platforming and exploration to change things up a bit and some very light RPG elements as you get experience to buy new killer moves.

Easily the two best things about this game are the amazing graphics and the satisfying boss battles. Starting with the pretty pictures; man does this game look great. Not only are the monsters cool looking and the kills good and visceral, but the backgrounds look breathtaking. As for them bosses, they are big, they are bad, and they take a good long time to defeat. The epic battles you have with towering titans or a hulking werewolf lord that just won’t die more than make up of a bit of same-same grinding that a lot of the other battles sometimes fall into. Yeah, that’s not a good thing so get to the bad of this game.












First and foremost, as I just hinted at, while this is a big long game, there is a lot of repetition to it. Honestly, it almost feels too long, something I never thought I’d ever say about a game. Some of the boards felt like padding and offered nothing except the chance to kill more of the same monsters you’ve already been killing for the last four levels. That’s not fun, that’s killing time.

The second misstep of this game is that it is NOT a CASTLEVANIA game. At least, not like any CASTLEVANIA game you’ve ever played. As such, I really wish it had been called something else. I guess it’s a “reboot” but it kind of seems like blatant cash in on the good name of that venerable game series. That’s too bad because, other than that, I kind of dug this game. Sure it’s not all that original, but it was still fun. So if you are expecting the usual whip-tastic, platforming fun of the classic CASTLEVANIA games, you will be disappointed. However if you are looking for a big, long, beat ‘em up with cool monsters and more combos then you can shake a silver dagger at, then this could be the game for you.

I give CASTLEVANIA: LORDS OF SHADOW 3 whip cracks out of 5.


Genre Break:








MEDAL OF HONOR, by EA Games, Rated M, PC, PS3 Xbox 360.

First person shooter are all the rage in videogame land, but only if they are set in modern times and have the latest high-tech guns and military toys. This was a bitter lesson for the MEDAL OF HONOR guys and girls to learn. While they were once lords of the FPS world with their series of games set in World War 2, it was the CALL OF DUTY upstarts that really changed the game, not to mention raked in the big bucks, with their MODERN WARFARE series. Wanting a piece of the oh-so-lucrative MODERN WARFARE pie, MEDAL OF HONOR has decided to leave the glory days of kicking Nazis in the teeth for the sands of Afghanistan and putting boot to Taliban ass. Can these game makers recapture some of the magic that made their old games so good, or is this just a cheap cash grab? Well grab your M1 and grow out your epic beard, it’s time to find out. Oh, and yes there’s going to be comparisons between this game and that other modern shooter. I usually hate doing that, but in this case it’s all but unavoidable so why pretend?


















The beard crack above comes from all the Special Forces guys, or as they are called here, “Tier One Operators”, who grow facial hair to blend in with the locals in the wilds of Afghanistan. These elite warriors play a big part in this game. Not only can you play as them in many of the missions, but reportedly a few of them acted as consultants to the designers and influenced the action and story in the game. So if you are expecting over the top crazy set pieces like in that other modern day shooter, you will be disappointed. This make the game more realistic, but also a bit less exciting. After all, working 9 to 5 is very real, but who would want to play a game about that?

That is not to say that the game lacks action, far from it there’s lots of run and gun goodness to be found here. As the player you will jump back and forth between the small group action of the Tier One Operators and the large scale action of the equally lethal U.S. Army Rangers. While the Special Forces guys play how you would expect them to, it’s the Ranger parts that seem a bit off. In that other game you participate in huge battles with lots of guys on your side doing battle with lots of enemies. Here, while you’ll start off with a large group of fellow Rangers, they always seem to go away at the start of every battle, leaving you with just yourself and maybe a few close friends. So much for realism, huh?







But maybe a lack of battle buddies is a good thing because in this game, man are they annoying. In these type of shooters there is always some questionable AI. Your computer-controlled friends always seem to get in your way, but in MEDAL OF HONOR they take that to a whole new aggravating level. Twice they would get in my path and not move to such an extent that I had to reload a check point and try again to finish a level. Yes, they blocked my path, either by walling me in a room and standing in the only door out, or standing in front of a door I had to go through to proceed with the game. That’s just sloppy game design and does nothing but to really aggravate the player.

As if horrible AI wasn’t bad enough, there were several bugs, both just simply annoying and those that broke the game. In one instance I had completed a level, called all the terrorists I could, got to the point I was told to get to, and nothing happened. I looked all over searching for something I might have missed. Once again I had to reload a checkpoint, go through the end part again, but this time a door was open for me to go through. Nice.





Glitches aside, the worst thing about MEDAL OF HONOR is that it’s kind of humdrum. Sadly this also goes for the game’s multiplayer. It follows all the usual tropes that modern competitive shooters use but it never tries anything to make it stand out from the pack. That is the final word on this game. It is a perfectly fine shooter, when the bugs don’t get in your way, but it’s never mind blowing or exceptionally memorable. That doesn’t make the game bad, but it keeps it from being really good.

I give MEDAL OF HONOR 3 very fine but not great headshots on Taliban baddies out of 5.

--Brian M. Sammons

Dark Suites Music Reviews













SoundQuest Fest 2010 Tucson, AZ.
October 23, 2010

review written by Nickolas Cook

I'm a huge ambient music fan, and one of the things that Arizona has going for it is the fact that the godfather of ambient music lives right here in my local area. Steve Roach has been composing some of the most complex and darkly beautiful ambient music for going on 40 years. Some of his albums truly are classics of the genre, spawning as many New Age and Ambient musicians as Tangerine Dream has in the past.
SoundQuest Fest 2010 is sort of the equivelant of Woodstock or Lollapalozza for ambient music fans. It's amazing to see how many talented people Steve Roach, a key member of the organizers for this music festival, was able to bring together, an event several years in the making. Some of the musicians that came together for this festival are legends in their own right:
Steve Roach (USA), Electronic-Ambient Pioneer
Erik Wøllo (Norway), Cinematic Guitar Soundscapes
Byron Metcalf (USA), Shamanic Trance Percussion
Mark Seelig (Germany), East Indian Devotional Music
Loren Nerell (USA), Indonesian Soundscapes
and Dashmesh Khalsa & Brian Parnham, didgeridoo artists and craftsmen.






With so many musicians, it lasted over 9 hours, which may seem a lot of time to invest in music meant to relax, and in some ways, to place you into a sort of trance-like state (and if you don't know what I mean, then you should probably check out the above musicians and their collective works), but there were moments that made time feel as if it were being stretched and pulled like a rubber band, snapped back into reality, so that the fans could catch up with time once again.





Almost as important as the music to the overall experience which this festival was meant to convey to its fans was the visual ambience created by Beate Maria, Stefin Gordon
Lynn Augstein and Cobalt Sun, with soundscaping created by Roger King. If you've seen a live TOOL concert in recent years, then you understand how important the visual aspects have become to live performances, as well as the sound experience. And these folks understood how to use the given space of intimate auditorium to create a visualscape that made the world expand around the audience.
All in all, this was a hell of an experience, and I hope the next SoundQuest Fest doesn't take so long to come about.

Check out these live videos of Steve Roach's finale live performance from SoundQuest Fest 2010 in Tucson, AZ. for what I mean. More can be found on YouTube for those interested...





--Nickolas Cook


























Five Finger Death Punch Concert Review
Review written by Steven M. Duarte

Being my second time seeing FFDP I was more interested in seeing them do songs from their new album “War is the Answer.” Specifically I really wanted to see them perform songs such as 'No One Gets Left Behind' and 'Hard to See'. Needless to say I was not let down. I have always told others that the first time I saw FFDP it was one of my best experiences at a metal concert and this was no exception.

In my opinion they eclipsed their previous performance by a good margin. The first time I saw them they were still fairly new and had just released their first album, “The Way of the Fist.” I remember the Rialto Theater here in Southern Arizona was only half full (or half empty depending on your views). Boy has their following changed. This time around the Rialto Theater was jam packed with FFDP fans. Needless to say the venue was filled with smelly sweating people eager to hear lead singer Ivan Moody and the boys tear apart the place.

They started the night with 'Burn It Down', which really set the tone for the night. A fairly large pit started in the middle of the crowd which consisted of your usual metal heads pushing and shoving to the double bass of the drummer. Their set list really did not have a dull moment. Their cover of Bad Company's hit classic rock song 'Bad Company' received a large roar mostly from the casual fans who may have heard this song being played by their local alternative radio station. Before playing 'White Knuckles' they went into a couple of cover songs but never ended up playing the full song. They started the songs 'Walk' (Pantera), 'Rock You Like A Hurricane' (The Scorpions) and 'Smoke on the Water' (Deep Purple). Of course each song received approval from the crowd.

During their set the drummer was on a platform that rose up about 10 feet. While I have previously seen drummers raised up or playing upside down a la Slipknot, I have never seen one hoisted 10 feet up in the air and continue to play there for the remainder of the set. Pretty cool sight, indeed. To no one’s surprised they ended the night by playing 'The Bleeding'. Before starting the song lead singer Ivan Moody had the men in the crowd hoist up any female next to them on their shoulders so he could dedicate a song about heartbreak to them.

A very good show, which I recommend to see if they play in your area. FFDP really puts all their energies into their concerts, and give off so much energy to the crowd which in turn, which makes for a wild ride.

Tucson Set List:
1. Burn it down
2. Salvation
3. The Way of the Fist
4. Hard to See
5. No One Gets Left Behind
6. Bad Company
7. Bulletproof
8. White Knuckles
9. Never Enough
10. Dying Breed
11. Meet the Monster
12. The Bleeding



--Steven M Duarte







John Coltrane- The Heavyweight Champion: The Complete Atlantic Recordings (2003)
review written by Nickolas Cook

Okay, so I usually stay away from reviewing boxsets, especially when you have one like this, which runs around $125.00, even used. But this is the end all/be all of one of the legends of music, let alone jazz music. The incredible virtuosity of musicianship displayed on this 7-disc boxset is enough to take your breath away. Hell, you don't even need to be a hardcore jazz-o-phile like myself to enjoy this one. Although, with such a hefty pricetag, it would probably make sense that you were. If you cannot find your sense of peace and soul in these gorgeous jazz gems from one of the greatest instrumentalists and composers to ever live, then something might be wrong with your pulse. Even the outtakes and unused versions of some of his most famous recordings will make you want to testify. It's all here, the classics, such as Cousin Mary, Blues To You, Giant Steps, and so many others, along with their various outtakes, that it will take you weeks to enjoy them all. For you will listen to them over and over again. And you will come to see why this man is considered one of the primary influences on prog-rock and the whole psychedlic music movement of the 60s and 70s. Literally, no one was composing and phrasing music like this man when he was alive.

For brevity's sake, please see Amazon.com for full track listings.



--Nickolas Cook







Fields of the Nephilim- Revelations: Best of (1997)
review written by Nickolas Cook

And I'm breaking another of music rules by reviewing a Best of or restrospective CD. But with Fields of Nephilim, I'm willing to make an exception, especially since this has to be one of the best 'best of's I've ever heard. If you're not familiar with Fields of Nephilim and their darkly overwrought dramatic music, then this is the perfect starting place for new fans. This double CD contains all of their most well known hits, lots of live and B-sides, along with a few surprises, such as re-mixes. But the beauty of this is that it's like a Fields of Nephilim 101, since they only recorded officially for about seven years. But in that seven years they managed to create some of the most majestic Goth rock ever recorded, even outdoing The Cure for darker-than-dark moments in their music. These guys knew how to create a stage presence, incorporating their own future vision of Sergio Leone meets Goth culture, with their perpetually dusty hats and sweat stained dusters. They had some really big hits with 'Preacher Man', 'Moonchild' and 'Psychonaut' and others, but unfortunately, they couldn't hold it together to keep their career on track and are no more (at least not in the original incarnation, so beware of bands whom call themselves Fields-this-or-that, because they are not the original lineup).
So if you want to go back in time and dig into some of the best ever Goth rock, this is the double CD retrospective for you.

Tracks:
DISC 1:
1. Moonchild
2. Chord of Souls
3. Last Exit For the Lost
4. Preacher Man
5. Love Under Will
6. Power
7. Psychonaut Lib 111
8. For Her Light
9. Blue Water
10. Vet For the Insane
11. Watchman
12. Dawnrazor

DISC 2:
1. Submission Two - (the dub posture)
2. Preacher Man - (contaminated mix)
3. Celebrate (Second Seal)
4. Shiva
5. Psychonaut Lib 1
6. In Every Dream Home a Heartache
7. Moonchild - (unsealed)



--Nickolas Cook

The Horror Playlist: Carey Copeland

list compiled staff writer Carey Copeland








This is my playlist that I listen to when I draw or sculpt or even while I'm just sitting in the dark with my eyes closed. It’s a cornucopia of varied musical genres. Hope you like it.








1. Blind Faith--Can’t Find My Way Back Home

This song reminds me of the good old days. Back when Eric Clapton had just left Cream, he and Ginger Baker came up with another “super band.” They discovered and teenage boy named Stevie Winwood and the rest is history. This song makes you think. You can understand the words and actually get into the song. Steve’s vocals aren’t the best but they really work with the song. In the 80’s, a band named House of Lords remade the song and they stayed true to the song with a little of their own flair. If you get the chance to hear both songs, compare them and I guarantee you’ll like them both.









2. Disturbed--Forsaken

What more can I say….It’s Disturbed! This song to me makes me think of being in downtown Orlando at night walking around with my girlfriend (at the time), and her girlfriend looking for trouble. My girlfriend’s girlfriend. Hehe R.I.P. Peter Steele.




3. Disturbed--This Moment

I think this is another song that makes me appreciate Disturbed.











4. David Bowie and Trent Reznor--I’m Afraid of Americans

This is a match-up that nobody would expect, but if you think about it, David did team up with several other groups and they worked. To me the whole album is perfect. David has a voice that isn’t the greatest but he pulls it off quite well. Trent is a genius. He creates art and translates it into music. If I could pick only one song off this album or any NIN albums, I would throw my pick away because I can’t pick “only” one. It’s like a Lay’s potato chip.









5. Talk Talk--Life’s What You Make It

This song makes me think of falling. It seems blissful. You lie back on the bed and set your sound system to the perfect setting and just close your eyes. It flows and you become the music.









6. The Smiths--How Soon Is Now?

Let me just say,” SOHO screwed up!” For those that don’t remember SOHO or even know what a SOHO is, they were a duo of nurses that decided to make a song named “hippie chick.” They sampled this song without permission and were sued. The Smiths were a perfect band with Morrissey. He reminds me of Frank Sinatra. His voice is perfect. This song is actually a funny song because a band called “Love Spit Love” remade the song for a movie named “The Craft.” A TV show named “Charmed” used the LSL version for their theme song but I could never figure out why. “I am the son and the heir.” I guess if you’re a witch and you don’t know the song you would think they were singing, “I am the sun and the air.” What about the Earth and the water and the fire?






7. Don Felder--Heavy Metal (Takin' A Ride)

Come on, it’s the dude from the Eagles. What’s not to like? Oh, it’s also from a kick ass movie that we had to sneak around to see when it came out. There was no way in hell my mom would let me watch this because of the cartoon nudity. Sorry mom, I used to get up early morning and watch Skinamax when everybody was asleep.









8. T.I.--What You Know

I don’t care for rap but this song is musical crack. The music bed is awesome. This song makes you want to move. I find myself humming this song. How the hell do you hum a rap song? You listen to this.











9. Alice In Chains--I Stay Away

Alice In Chains is a musical crack band. I don’t think I’ve heard one song from them that I don’t like. Jerry Cantrell and Layne Staley had a magic with their harmonies. Although never officially disbanding, Alice in Chains was plagued by extended inactivity due to substance abuse, culminating in the death of Layne Staley in 2002. Alice in Chains reunited in 2005 with new lead vocalist William DuVall and released “Black give way to Blue,” their first studio album in 14 years.









10. Rammstein--Du Hast

If you don’t want a speeding ticket, don’t listen to this when you drive. I was living in Orlando when this came out and I was going down OBT (Orange Blossom Trail). Needless to say this came on and before I knew it, I was doing 90 in a 35. I immediately thought to myself, ”HOLY SHIT!!! Self, I’m going to jail!!” but fortunately I wasn’t clocked and I realized that I was low flying before I got caught. Just remember boys and girls, 45 in a 35 will get you a ticket. 90 in a 35 will get you a very slow ride to jail. Listen to this at home.
Oh, I was looking on Wiki and this is what I found about the song. There are two versions of the song: the original song, which is completely in German, and a partial translation to English. In the second version, the first chorus and the verses are in English and the last chorus is in German. The lyrics to the English version are not a direct translation due to the use of a homonym between the German verbs to have, haben, and to hate, hassen, in the original song. The verbs haben and hassen sound exactly the same when conjugated for 'you' (hast and hasst). Due to an inability to retain the homophone while translating, the English version was changed from 'Du hast,' meaning 'you have,' to 'Du hasst,' meaning 'you hate.'
The whole song is a play on German wedding vows.
The refrain ("Willst du bis der Tod euch scheidet, treu ihr sein für alle Tage?") translates to "Do you [singular] want, until Death separates you [plural], to be faithful to her forever?" Instead of answering with 'ja' ('yes'), the singer says 'nein' ('no'), finally breaking his silence earlier in the song: "Du hast mich gefragt, und ich hab' nichts gesagt." This is in present perfect and literally means "You have asked me, and I have said nothing," but is usually translated to past tense, "You asked me, and I said nothing."
One time in the song, the refrain is sung with different words ("Willst du bis zum Tod, der scheide, sie lieben auch in schlechten Tagen?"). This translates as "Do you [singular] want, until death, which would separate, to love her even in bad days?". Again, the singer responds with "Nein!". I did not know this and now you know. Knowing is half the battle! Yo Joe!!



--Carey Copeland
(The Black Glove thanks our staff writer for his time and efforts in compiling this list.)

Top 13 Contest Winning Lost Gems of Horror Films

list provided courtesy of Bill Breedlove

Once again, thanks to Mr. Breedlove for winning The Black Glove's 1st Top 13 Lost Gems of Horror Film. As advised by our contest winner, these are not in any particular order, but they are, one and all, great choices. So, in no particular order than how they struck our contest winner, The Black Glove is proud to present Bill Breedlove's Top 13 lost Gems of Horror Film...







1. HANGOVER SQUARE (20th Century Fox, 1947). A composer who is under tremendous pressure to finish his magnum opus symphony in 19th century London develops a condition where a certain sound will send him into a hypnotic, murderous state that, once he awakens, he has no recollection of at all. Quite atmospheric and strange, with great music and the very interesting premise that the viewing audience knows exactly what the insane protagonist is doing, even while he doesn't. Laird Creger and Geogre Sanders star, with Alan Napier--"Alfred the Butler" from the Adam West BATMAN TV series--on hand as well.


(Sorry, but as we often find with our more obscure titles on these Lost Gems lists, this movie has no current trailer/preview/scene video links available online)








2. THE PROJECTED MAN (Universal, 1966). Sort of a offshoot of THE FLY, but without a fly. Scientists working on teleportation have their work sabotaged by the douchebag they were supposed to be working for, and following the standard humiliation and "we're shutting you down" scenes, one of them decides to teleport himself to prove he is right, and then the shit hits the fan. Not only is he somewhat scrambled upon arriving back from this teleportation, he also has a sizzling electric touch that kills (ala Boris Karloff in THE INVISIBLE RAY). Since there are no shortage of folks he has grievances with, lotsa people get toasted before he decides to go to a power station to "recharge," and you can imagine how that turns out for everyone.

(The entire movie seems to be available online at YouTube. Unfortunately, it also happens to one of the many wrongly picked upon movies by the funny guys over at MST3K. But if you can deal with the talking robots at the bottom of the screen, it's worth watching. It really is a decently made film. Really.)









3. THE MONOLITH MONSTERS (Universal 1957). This is one wildly unique idea for a movie, especially given when it was made. Some geologists out goofing around in the desert find a mysterious black rock. One of them takes it back to his stock 1950s movie science laboratory, when some water gets spilled on it and it starts to bubble and hiss. The next day, the unfortunate scientist is found completely petrified(!) (not "petrified" as in "frightened" but "petrified" as in "turned-to-effing-stone!") Eventually the scientists deduce that the mysterious black rock is from a meteor, and contact with water causes it to suck up all the silicon from anything it touches as it grows. That's pretty bad, but then an unexpected monsoon-like rainstorm hits the desert, and the heretofore little mysterious black rocks become giant spire black rocks, which grow skyscraper-size, then fall and crash into thousands of shards, of which each one of those shards starts growing, etc. etc. Also, don't forget that anything they touch--cows, people, etc.--is also turned to stone. With the rocks rising and falling and either crushing or petrifying everything in their path like an advancing army, it looks grim as they come to the end of the desert where the REAL rainfall can be expected. Will humanity and the earth survive? Gives a whole new perspective on "Magic Rocks."

(Again, this entire film seems to be available online at YouTube, and is one of this editor's favorite Saturday matinee weirdo flicks from the old days. Watch it, if you get a chance. It's a strangely disturbing movie in its own way.)







4. HORROR HOTEL (Amicus 1960). A pretty young college student is urged by her professor to do some research in a town that was supposedly a haven for witches back in the day. Since the aforementioned professor is played by Christopher Lee, you can imagine it's going to end badly for her. Turns out the witches aren't quite as long gone as advertised, with not only a murderous coven but a still-living "superwitch" kicking up her heels. About 1/3 of the way through, there is a screaming bombshell that completely resets the entire experience. Released in the UK as CITY OF THE DEAD.


(Guess what? Yeah, this entire movie is public domain and available for viewing on YouTube.)










5. CHAMBER OF HORRORS (Warner Bros. 1966). Folks may remember this one, if at all, more for the cheesedog "FEAR FLASHER" and "HORROR HORN" that "alerted" the more squeamish viewers that a "scene of particular terror" was about to occur. If you can get past that nonsense, this one is a lot of fun. Patrick O'Neil is one total nutjob who is carving up prostitutes after he forces them to "marry" him because of some serious issues. Due to the efforts of the police and the stalwart guys who run the local wax museum (I am not making this up), he is captured, tried, and sentenced to death. Of course, he vows to get vengeance on all who crossed him. On the train to his execution, he is handcuffed to the giant wheel that one turns to separate or lock together the train cars. As the train goes over a trestle high above the water, he unscrews the heavy wheel, grabs a fire axe and jumps into the water. The weight of the wheel is dragging him to the bottom, so--cue the FEAR FLASHER AND HORROR HORN!--he gets busy with the axe on his own wrist. When they dredge the water and find only a hand, he is assumed dead, from either the fall, drowning or losing his hand. In a surprising turn of events, a one-handed gentleman shows up, purchasing a whole case full of various hand-improvement implements: razor hook, cleaver, squiggly knife blade. Once armed (sorry) with those, the FEAR FLASHER and HORROR HORN! get a pretty lively workout as he mows down those he holds a grudge against. The poetic justice served at the end is a nice touch, and this a really entertaining and breezy flick. Supposedly a pilot for a TV series that never came to fruition, which is odd, since I would've guessed the 1960s public would have been quite interested in a TV series about Baltimore wax museum proprietors who solve mass murders in their spare time. Who knew?



(YouTube happens to have the entire film online for your viewing pleasure. Above is the first part of seven parts available. Be prepared for the dreaded "FEAR FLASHER" and "THE HORROR HORN"!)








6. DARK INTRUDER (Universal, 1965). When I checked this on WIki, I found it was compared to CHAMBER OF HORRORS (see above). Apparently they were both failed TV pilots. This film is much slower paced than CHAMBER OF HORRORS, but also much creepier. A killer is on the loose, and it's up to a very young Leslie Nielsen to catch him...or "it." Why Leslie Nielsen? Who is his character? If you've seen the Robert Downey Jr. version of Tony Stark in the IRON MAN films, this is the prototype, just swap out the military weapons of Stark for "objets d'occult" for Nielsen's character. Basically, they're both obnoxious, boozy playboys who suddenly find themselves in a bit deeper than expected. This picture also features one of the earliest uses of the old "deformed Siamese-twin-long-thought-dead-but-now-on-the-loose" gag, which would be later used in films like SISTERS, THE DARK HALF and--of course--BASKET CASE. Just wondering, but if a bunch of doctors and nurses go to all the trouble of removing a deformed Siamese twin, doesn't anybody bother to make sure it is disposed of properly? What, they just lop it off and toss it in the Dumpster? Anyway, I digress. DARK INTRUDER is actually a pretty well-made thriller, even though it's scarcely an hour long from credits to credits. And, yes, as has been mentioned before in other reviews, the scriptwriter did manage to sneak in some Lovecraftian references.

(Sorry, no trailers available for this one, either, Horrorheads.)








7. INVASION OF THE BLOOD FARMERS (1972). This one has long been infamous as a Z-movie with bad acting, bad directing and no continuity. I'm not going to argue those points. However, let's look at the good points: Druids? Check. Immortal Druids? Check. Cult of Immortal Druids Posing as Farmers While Giving Blood Transfusions to Their Not-Quite-So-Immortal Queen? A blood-removing pump operated by a gas generator in a barn? A (un)dead Druid Queen named "Onhorrid?" (Again, I am not making this up) Check, check and check! IOTBF may be the first instance in cinema history of the "menacing bib-overall wearing cannibals/mass murders/Immortal Druids" appearing. OK, so they didn't have a big budget. They got some bib overalls, some Amish hats that would later pop up in WITNESS, a few gallons of stage blood and the gas generator and got to it. And you know what? For a no-budget movie made in the 70s, it's pretty good. Compared to, say, EQUINOX, or IT'S ALIVE (not the Larry Cohen killer-mutant baby by Rick Baker one, but the unwatchable "monster with ping-pong ball eyes and felt ears in a warehouse room that is supposed to be a cave in the Ozarks one), this is a friggin' masterpiece. The ideas are pretty interesting, and the lurid "cinematography" only adds to the original grindhouse appeal. Bonus fact: The hyphenate auteur behind this production, Ed Adlum, (as well as most of the people involved with the film) would go on to make the equally infamous you-must-see-to-believe SHRIEK OF THE MUTILATED.










8. EYE OF THE DEVIL (MGM 1967). Check out this cast: David Niven, Deborah Kerr, Donald Pleasance and Sharon Tate (among others). This is a very, very good creepy film, based upon the wonderful novel DAY OF THE ARROW by Philip Loraine. A wealthy man in Paris (Niven) lives in a fancy chateau with his pretty young wife (Kerr) and children. One evening, while they are hosting a swanky social gathering, a strange man shows up, and very quickly her husband leaves with him to the "ancestral family vineyards" located in the super creepy little town of Bellac. She unwisely decides to pack up the children and follow him. Once there, she discovers a little of everything: menacing hooded figures, a much-changed husband, a squirmy priest, and a brother and sister BDSM witch and warlock combo. Everything leads up to a sort of "yang" to the "ying" of THE WICKER MAN. WIth the moody B/W photography, the excellent score and an extremely kinky scene of David Niven whipping(!) a catsuited Sharon Tate, this is quite the strange and very effective little excursion into weirdness.























9. GORGO (MGM 1961). Perhaps the only English/Irish entry into the giant-monster-runs-amok-genre, GORGO is mainly notable for two things: (three if one counts the giant floppy ears on the monster). One, it was the first movie to use what is now the old chestnut where the heroes work to capture a monster, and finally do, but their victory is short-lived as it turns out the monster they captured is only a baby, and the momma is about 10x bigger and about 100x more pissed off and coming for her baby. And, secondly, this is one of the few giant monster films that ends with score Giant Monster 1, Humanity 0. The formula for these pictures tends to be pretty simple: people investigating strange happenings discover giant Monster X, people capture Monster X, people bring Monster X to the big city for either scientific observation or as a sideshow attraction, Monster X escapes and trashes the big city, Monster X gets killed by the military or whatever hero is handy. This dates from KING KONG through 20,000,000 MILLION MILES TO EARTH and even THE BEAST FROM 20,000 FANTHOMS, and about 500 other big monster flicks. In GORGO, they check off the plot points in a fairly standard manner--big monster observed, folks come, big monster captured, and, against the wishes of wiser heads, big monster shipped to London to sit in a pen in a circus. Needless to say, this is an extremely bad idea, as the monster's understandably upset mother shows up and ticks off a list of her own, knocking down London's most well-known landmarks one after another. Big Ben, goodbye. Houses of Parliment, so long! Tower Bridge, see ya!. The military tries everything they can think of, but the Mrs. Gorgo doesn't even bat an eye. She finds her little baby and together, they turn back to the sea leaving a totally flattened London behind. Who can't cheer for those big monsters who just want to be left alone? Go Gorgo!









10. THE BEGUILED (Universal 1971). A hothouse Southern Gothic period piece with...Clint Eastwood? ??? This is a very measured film, with a purposely slow pace. A Yankee solider who is badly wounded is discovered by a young girl who lives at a large Southern Plantation which is actually a secluded school for girls. He is brought there, nursed back to health and hidden from prying eyes. Soon, there is a whole lotta sneaking into bedrooms in the middle of the night going on, with Eastwood in the middle. However, since this is the South, he makes a rather large miscalculation about the seemingly quiet girls and their more-than-a-little-loopy headmistress. Partly a precursor to MISERY, and partly a comeuppance film, this was pretty heady stuff for its time. It is also notable for being made right when Eastwood was huge as a movie star of Westerns, and immediately after this film (which bombed at the box office) Eastwood and the director, Don Siegel, would team up again to shoot a little cop picture called DIRTY HARRY.









11. CHOSEN SURVIVORS (MGM 1974). This is one of those sad movies that is really too bad they didn't have a decent budget and time for maybe one or two more rewrites of the script. They have a killer idea (especially for the Bomb-obsessed 70s), with a story and screenplay by H.B. Ross. Here's the premise: a disparate group of folks are taken down thousands of feet underground (in a pretty dodgy elevator) to live in a special "Utopia" after the rest of the world has been destroyed by nuclear war. These people are the eponymous "chosen survivors" who will use their particular talents (and the 50%-50% male-female ratio) to repopulate the earth. So far, pretty interesting, as the various individuals have problems adjusting to a) TEOTWAWKI, b) the claustrophobia of being sequestered underground in a warren of small rooms (with super-cheesy "futuristic decor"), and c) the inevitable clashes that would occur between the apparently randomly picked survivors. In fact, this would be more than enough for a run-of-the-mill dystopian sci-fi flick, but then, the wildcard pops out of the deck, in the form of about a gazillion starving vampire bats. Actually, in all fairness, the movie would work a lot better if the bats came in gradually, but actually, the bats are revealed pretty early, then the standard-issue dystopian stuff gets explored in the long middle, and then right at the end, here come the bats again for the big finish. The idea is pure genius. Throw in the "shocking" conclusion, and this is a movie that should be updated and remade on somewhere like Scyfy and done right. The other fun part of this flick is looking at the cast that is like a B-movie version of a 70s disaster flick--Bradford Dillman (BUG), Jackie Cooper, and, the always great Richard Jaeckel who had already been victimized by THE GREEN SLIME, and would go on to get eaten by the titular GRIZZLY a few years later) and trying to figure out who is gonna be bat chow. Again, like many of the films on this list, lots of the plot points and the supposed "twist" reveal at the end, were actually pretty innovative for when done.
























12. ISLAND OF TERROR (Planet Film Productions 1966). On an extremely remote island (the audience is reminded several times), a scientist doing some secret research has some unseen lab mishap that causes screaming of lab assistants, hideous bone-crunching sounds and Dr.Who-like sound effects. Cue several islander deaths and then a quick trip to the mainland to pick up some "experts" (including Peter Cushing). In no time at all, we find that the aforementioned scientist was trying to come up with a cancer cure but inadvertently instead created "Stilicates" which are monsters that look like giant tortoise shells with a long tentacle sticking out of the front. These creatures suck out all the bones of their victims through holes they make in the skin. Ewwww. Even worse, the Silicates reproduce by fission, dividing in half to double their population every six hours. What was that great Stephen King line from the short story "Gray Matter?"-- "I was up to 32,768 times two is the end of the human race..." At first, it seemed this film, like CHOSEN SURVIVORS, would be perfect for a high-tech update: cut some of the filler, tighten the narrative, and CGI the monsters to make them more realistic, etc., but on second thought, this film is more of a time and place that just won't exist again. And, part of what makes this movie work is the fact that ALL of the actors play it perfectly seriously, never once metaphorically winking at the camera or making a bad, self-referential joke to pull the audience out of the story. Could a modern-day reinterpretation resist those temptations? One would like to hope so, but it remains doubtful. As it stands right now, an awesome underrated mid-60s chiller.









13. RAW MEAT (MGM 1972). Truly, one of the most disturbing premises ever to get the greenlight, except, this time, unlike, say, CHOSEN SURVIVORS, this one is actually executed fairly well. We start with the standard opening of a solitary character who gets dragged into the darkness of a seedy British tube (subway) station. A total asshole of a police detective (played to perfection by Donald Pleasance) and some college kids who were the last to see the victim alive team up to find out what is going on in the spooky underground of London's railway system. The explanation is what really makes this film. Turns out, back in the late 1800s, a group of railway workers were trapped in a cave-in. However, the authorities decided to save the expense of looking for them and just let them be, figuring they'd probably die anyway, if not already dead. Well, of course, they weren't dead at all, and in fact, continued to survive as their own sub-human society, existing on eating garbage, rats and the occasional commuter. But, now they have all died out, and the lone remaining member of their tribe--sickly, old, covered in sores and filth--has decided that it's time to venture out and find a mate to bring back to his subterranean lair. Again, this works so well because it is presented completely seriously by all involved. In fact, the actor who plays the cannibal (referred to in the credits as "the man") is, as I looked up on imbd, one Hugh Armstrong, and he manages to pull off making the poor creature a sympathetic figure. One of the most bizarrely touching scenes ever occurs toward the end of the film, when "the man" has kidnapped the heroine and brought her underground and he attempts to communicate with her, using the only words he knows--"Mind the Doors," which he repeats in a increasingly creepy litany which suggests his frustration to express himself at all. It's precisely those kind of small moments that reward viewers of these largely-forgotten films.



--Bill Breedlove
(The Black Glove staff thanks our contest winner Bill Breedlove for his great Top 13 Lost Gems of Horror Films and send our heartfelt congrats!)

Sites of Horror













Hello, Horrorheads, and welcome to another Sites of Horror entry. This month we have three more sites we think horror fans the world round will enjoy. So give them a click and take a gander.











First up, we have a really superior horror website for Horrorheads and casual fans alike. Horror-101 has a little of everything for everyone: interviews with up and coming horror personalities, reviews and special trailers and previews.










Next up, Code Red DVD has been one of the better of the small DVD production companies. Over the past few years, they've released some great lesser-known horror and giallo titles, such as MADMAN, RITUALS, MESSIAH OF EVIL and many others. Unfortunately, the internet seems to be awash with the news that Code Red DVD is calling it quits in 2011. This Horrorhead hopes this isn't true, but I know it's a tough world out there in the marketplace these days, and trying to keep a multimillion dollar DVD company running on a daily basis can't be easy. Check out their blog and see what they have coming down the line for we horror fans.








And last up this month, a perfect place for Horrorheads to find some lost treasures from the old VHS video box art days, Crap Video Artwork, a site self described as "A tribute to some of the biggest crimes against art commited to video sleeves of years gone by.", digs into the dark memory of we horror nuts who used to peruse the video shelves for the worst of the worst horror movie box art in an effort to find something we hadn't seen before. The above art work for DON'T OPEN THE WINDOW, the USA cut and re-titled box art for Jorge Grau's classic zombie flick, LET SLEEPING CORPSES LIE, is a perfect example of the sort of beautiful cheese they offer. So click and drool with delight, folks. There are hundreds of those great old cheesy VHS boxes scanned online for your enjoyment.

--Nickolas Cook

Coming Soon! Trailer e-issue #18 December 2010
















--As we come to the close of another year, and another Christmas looms upon us, look for more great Xmas ideas and a wrap up of the year in horror. But also come check out our usual columns and reviews, including...
--Stabbed in Stanzas will feature more poetry related reviews, interviews and industry updates.
--Bloody Pages will include more book reviews from the world of horror fiction.
--MyMiserys will corner another favorite horror author for her dreaded 13 Questions.
--Celluloid Horror will have more classic and new release horror reviews on DVD and in the theaters.
--Dark Suites will feature more great music reviews.
--Another Black Glove Top 13. What will it be? Come by and see.
--More Hidden Horrors and Graphic Horrors from Brian Sammons.
--Lisa Morton will hit us with another installment of her THE EAST IS RED column.
--Jen Oresol will give us another great installment of Movies Worth Googling.
--Bill Lindblad will have more classic book reviews.
--And, as usual, more horror culture and entertainment news, articles and columns.

(If you're interested in writing for The Black Glove, please email Nickolasecook@aol.com and place 'writing position' in the subject line. If you have horror news you'd like us to post, send items to same address as above.)